Dark souls 1 stupid game7/14/2023 ![]() Back in the days, things were much simpler: you could only return to the Nexus. In DS III you have a number of options when you are sitting next to your beloved campfire. Instead, you used “archstones,” just swords into stones-no fire. There wasn’t something called “bonfire” yet. There were special online events, like “Pure Black Tendency” weekend, which could helped you a lot or made you want to play offline-Pure Black Tendency made the game much harder, with incredible strong enemies. Not to mention, it’s a mechanic you needed to master if you wanted to obtained all the weapons, rings, clothes, spells and miracles. Your way of living the journey changed a lot, and it was an exciting mechanic to keep an eye on. It might not sound very dramatic by just reading it, but when you played with the tendencies in mind, the game transformed. They moved from White to Black or viceversa, and they changed the type of enemies that appeared, the difficulty of them, the loot and even other secrets. ![]() Every decision or action you made in any of the five locations-like killing specific NPCs or just dying-affected your tendencies. A terrific work in level design that still feels as good as it did back then.ĭemon’s Souls had a unique mechanic that none of its younger brothers has: World Tendency and Character Tendency. And it wasn’t necessary: you can learn invaluable lessons on how to create entertaining and clever levels if you travel across these areas. The world wasn’t all connected in a “single” map, like Dark Souls did-it’s more like Dark Souls III’s and Bloodborne’shubs. There were five archstones that transported you to five completely different areas, every one of them with a unique atmosphere, type of tough enemies, traps and ways of reaching new places. This was the Nexus, the place that linked all the worlds in your upcoming journey. When you died, you didn’t respawn in the same area, but in a new place full of mystery, next to a blind woman who said “Umbasa” and a devastated man sitting on a stair. When you reached a certain part of the level, the first boss in the series appeared, and it (probably) slaughtered you in the first try. It gave you a first look on the combat mechanics and the general feeling of the world around you. The tutorial was quite similar to the ones you may have played in the other entries. A Hollow Worldįirst you created your own character, choosing the ugly nose that you preferred and then its class. Let’s focus on the fantastic Demon’s Souls for a moment. What a time to be a gamer, right? Everyone behaving like they are stupid fourteen years old on the internet. ![]() It all happened in a time when there wasn’t any of the saga’s “elite gaming fandom,” full of toxic attitudes toward newcomers in the series, disrespectful commentaries to gamers who find it difficult or even don’t like the game, “git gud” and other bullshit. Demon’s created a “subgenre” for RPGs and was a big hit in the video game industry. A game which came out of nowhere-despite being inspired in King’s Field. It all started nine years ago, with a PS3 exclusive game called Demon’s Souls.
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